City of Horror in Action

Another game I got to pull out last weekend was City of Horror. This is really a great game. The basic idea is this:

There has been a zombie apocalypse. A bunch of survivors are holed up in a section of the city, waiting for a rescue helicopter that will arrive in 4 hours. The zombies are coming. You control 3 or 4 of the survivors. You need to collect an antidote for each one of your survivors, and then have the most points by the time the helicopter arrives.

Meanwhile, the zombies are coming and there is basically no way to stop them from eating someone … the question is simply – who? For that, the players must argue, negotiate, swindle, form voting blocs, secure power, bribe and generally do anything possible to make sure it’s not their character’s corpse slowing the zombies down one more hour. The few items that the survivors have cobbled together – guns with precious few bullets, cans of food, the antidotes, molotov cocktails, flares, they can be used to try and stave off the inevitable, or used in the negotiations…

I really like the look of this game. It starts like this:

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and ends like this:

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To really appreciate it, though, you should see it in action. You just can’t explain the way the desperate negotiating works without an example. We recorded most of our game, and I have edited together the best bits for your viewing pleasure! Captions and Annotations are your friend!

Speaking of Star Wars

The latest addition to my X-Wing Minatures Game arrived today (well, I’m in cahoots with two friends.) Isn’t it purdy?

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That brings the collection to:

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Keep in mind, these are all perfectly to scale.

The minis have been notoriously hard to get. There is still plenty of the core game available, but the expansions have been problematic. Wave 1 expansions (the X-Wing, Y-Wing, TIE fighter, and TIE advanced) are sold out basically everywhere in the world. I was able to find a very small supplier here in Australia and grabbed the last X-Wing and Y-Wing off him.

Wave 2 (the TIE interceptor and A-Wing) appears to be nearly as hard to find. How my friend found 2 INTs on Amazon, I’ll never know.

I was speaking with a small shop here, and I was told that no-one is getting the allocations they are asking for, because the demand is high and supply is low. As a result distributors are asking for even higher allocations than they need in the hope that when they are rebuffed they end up with what they wanted in the first place. This is just exacerbating the problem.

Wave 1 appears to be at the printers now (meaning sometime this month,) but if you’re looking to pick up these key elements to this game, I’d strongly suggest pre-ordering. With video games – AVOID pre-odering, but for this game, I’m going to go ahead and strongly recommend pre-ordering or there is a good chance all the reprints will be gone and who knows when another batch will come. Everyone is going to want the iconic X-Wings and TIE fighters. I’m sure the Y-Wings and TIE advanced will be popular in their own right.

The YT-1300 and Firespray are plentiful at the moment and I expect them to remain so. I can’t guarantee it will remain so, but I expect them to be less popular due to their extra expense and the fact they are less renowned for dogfighting.

Lastly, there is a new expansion coming which includes the HWK-290 (aka Moldy Crow), B-Wing, TIE bomber and Lambda-class shuttle. Other than the B-Wing, which I personally dislike, I expect this wave to be pretty unpopular. Strategically, it’s sound and the quality looks as good as any of the other expansions… but all 4 ships are noteworthy only for being particularly pedestrian. Or in the case of the HWK-290 – a crap idea melded to a shitty design.

If you aren’t familiar with the game, stay tuned – I’ll go into detail in a later post. Spoiler alert: It’s expensive, but awesome.